ABOUT

Trinor Entertainment

Founded 2023

The Origin of Trinor

Trinor \ˈtrī-nȯr\ [trai-nor]

A combination of the words “Trident” (tri) and “North” (nor).

Derived from combining “Trident,” symbolizing the three founders, each with unique skills and competencies, forming a unified and powerful entity. “North” represents the company’s Scandinavian roots. 

 

It all started back in 2019 when our founder, Philip, was playing a game mode with his friends in Minecraft. A direct gaming experience with a game mode that quickly turned into a saturated experience due to the many limitations that such a game mode often has. This feeling sparked a passion in Philip. There was so much potential for this mod to be more than just a few months of gameplay but a real stand-alone gaming experience.

He quickly began, in his spare time, to conduct extensive field research on this game mode and interviewed hundreds of players to understand the general experience of the game mode. It didn’t take long before a clear trend emerged. Players craved depth and renewal of this game mode. And thus began the journey to assemble the perfect founding team, a process that involved many ups and downs and took roughly two years.

Philip met Bjarke in April 2022 through a forum post for game development, and through Bjarke’s network, they found Daniel during a barbecue evening. For about half a year, we worked on the project in our spare time, and at the end of 2022, we made a joint decision to go all-in on pursuing a shared passion and dream. The start of a typical cliché startup journey. Fasten your seatbelt, because it’s going to be one hell of a ride!

Brainstorm'n'pizza

Our very first brainstorm’n’pizza session. One of many..

The Trinor Dungeon

Bjarkes living room aka our dungeon throughout 2023

We started 2023 with some bumps in the road. We had to switch engine after four months and faced rejections from the national support scheme for game startups. It was definitely not the start we had hoped for, but it forced us to change our approach, think more creatively, broadly, and internationally. In hindsight, it helped set us on the right course.

We brought in interns and expanded the team while taking on external bootstrap projects, including developing a small game about coffee production, which was showcased at the National Museum in Qatar. We participated in the national startup competition “Guldæg,” where we were named one of the winners of the “Scope Your Business Program” organized by the Ministry of Foreign Affairs, The Trade Council, along with Israeli experts.

We ended a busy year by being recognized at “Games for the Future” as an emerging growth venture in the Danish game industry by the Minister of Culture, and shortly thereafter, we received support from the Danish Innovation Fund as one of the few game startups in Denmark.

Teamwork makes the dream work

Teamwork makes the dream work

BBQ day

Enjoying the sun after a long, productive day in the dungeon

The team at Nordic Game 23

The team at Nordic Game 2023

Celebrating the news of our soft fund grant

A few days before Christmas, cheering to the news of receiving a soft fund grant of 102.000 EUR from the Danish Innovation Fond

2024 has started incredibly strong at Trinor. We have moved into our first real office, where we now have room to grow, and we are looking forward to an exciting future with many intriguing partners around us. To be continued…

Zoom in for a secret..

Our weekly team-breakfast meeting are for catching up, preparing for the next week, and showing off cool in-game stuff

The Trinor Dungeon 2.0

Our new office is almost fully occupied just a few months after moving in, we already need more space soon..

Business Strategy

We are not the typical indie studio, it has always been part of our DNA to stand out in every aspect. We often face various opinions about our ambitions, but in the end, it’s what sets us apart. Trinor was established with a born global approach, which reflects on every decision we make. We think big, and that’s why our mantra is “Go BIG or Go BIGGER.”

We believe we have gained a significant advantage compared to many other studios by revamping an already existing game mode into a stand-alone IP. With this approach, we have already identified a huge audience. By extensively analyzing the game experience and player behavior, it’s quite easy to gather useful data to demonstrate our business case. We can then leverage this community to help build upon our IP, giving us a strong position in product-market fit and go-to-market strategy.

Our first IP, Skyward Masters is based on a game mode originally created in Minecraft in 2015 and subsequently copied to Roblox and Fortnite.
Just in Roblox, over 20 million people play this game mode each month! Naturally, such numbers boost our confidence and reflect our ambition level for Skyward Masters.

It has become our mission to deliver a truly better overall gaming experience by building new IPs based on mods. We build the IP with and for the community, and therefore, we are responsible for addressing the challenges and pains players experience. With responsibility comes pressure, and with pressure comes the privilege—the privilege of making fun games for a living.

We have a long-term vision to create multiple new IPs with the same approach, with Skyward as our first project at hand.

 

Meet the Team

Trinor Philip

Philip aka The Hustler
CEO & Founder

Trinor Bjarke

Bjarke aka The Hipster
CCO & Co-Founder

Trinor Daniel

Daniel aka The Hacker
CTO & Co-Founder

Trinor Casper

Casper aka
The Heavyweight Generalist

We’re actively seeking new Trinorees!

ABOUT

Trinor Entertainment

Founded 2023

The Origin of Trinor

Trinor \ˈtrī-nȯr\ [trai-nor]

A combination of the words “Trident” (tri) and “North” (nor).

Derived from combining “Trident,” symbolizing the three founders, each with unique skills and competencies, forming a unified and powerful entity. “North” represents the company’s Scandinavian roots. 

 

It all started back in 2019 when our founder, Philip, was playing a game mode with his friends in Minecraft. A direct gaming experience with a game mode that quickly turned into a saturated experience due to the many limitations that such a game mode often has. This feeling sparked a passion in Philip. There was so much potential for this mod to be more than just a few months of gameplay but a real stand-alone gaming experience.

He quickly began, in his spare time, to conduct extensive field research on this game mode and interviewed hundreds of players to understand the general experience of the game mode. It didn’t take long before a clear trend emerged. Players craved depth and renewal of this game mode. And thus began the journey to assemble the perfect founding team, a process that involved many ups and downs and took roughly two years.

Philip met Bjarke in April 2022 through a forum post for game development, and through Bjarke’s network, they found Daniel during a barbecue evening. For about half a year, we worked on the project in our spare time, and at the end of 2022, we made a joint decision to go all-in on pursuing a shared passion and dream. The start of a typical cliché startup journey. Fasten your seatbelt, because it’s going to be one hell of a ride!

Brainstorm'n'pizza

Our very first brainstorm’n’pizza session. One of many..

The Trinor Dungeon

Bjarkes living room aka our dungeon throughout 2023

We started 2023 with some bumps in the road. We had to switch engine after four months and faced rejections from the national support scheme for game startups. It was definitely not the start we had hoped for, but it forced us to change our approach, think more creatively, broadly, and internationally. In hindsight, it helped set us on the right course.

We brought in interns and expanded the team while taking on external bootstrap projects, including developing a small game about coffee production, which was showcased at the National Museum in Qatar. We participated in the national startup competition “Guldæg,” where we were named one of the winners of the “Scope Your Business Program” organized by the Ministry of Foreign Affairs, The Trade Council, along with Israeli experts.

We ended a busy year by being recognized at “Games for the Future” as an emerging growth venture in the Danish game industry by the Minister of Culture, and shortly thereafter, we received support from the Danish Innovation Fund as one of the few game startups in Denmark.

Teamwork makes the dream work

Teamwork makes the dream work

BBQ day

Enjoying the sun after a long, productive day in the dungeon

The team at Nordic Game 23

The team at Nordic Game 2023

Celebrating the news of our soft fund grant

A few days before Christmas, cheering to the news of receiving a soft fund grant of 102.000 EUR from the Danish Innovation Fond

2024 has started incredibly strong at Trinor. We have moved into our first real office, where we now have room to grow, and we are looking forward to an exciting future with many intriguing partners around us. To be continued…

Zoom in for a secret..

Our weekly team-breakfast meeting are for catching up, preparing for the next week, and showing off cool in-game stuff

The Trinor Dungeon 2.0

Our new office is almost fully occupied just a few months after moving in, we already need more space soon..

Business Strategy

We are not the typical indie studio, it has always been part of our DNA to stand out in every aspect. We often face various opinions about our ambitions, but in the end, it’s what sets us apart. Trinor was established with a born global approach, which reflects on every decision we make. We think big, and that’s why our mantra is “Go BIG or Go BIGGER.”

We believe we have gained a significant advantage compared to many other studios by revamping an already existing game mode into a stand-alone IP. With this approach, we have already identified a huge audience. By extensively analyzing the game experience and player behavior, it’s quite easy to gather useful data to demonstrate our business case. We can then leverage this community to help build upon our IP, giving us a strong position in product-market fit and go-to-market strategy.

Our first IP, Skyward Masters is based on a game mode originally created in Minecraft in 2015 and subsequently copied to Roblox and Fortnite.
Just in Roblox, over 20 million people play this game mode each month! Naturally, such numbers boost our confidence and reflect our ambition level for Skyward Masters.

It has become our mission to deliver a truly better overall gaming experience by building new IPs based on mods. We build the IP with and for the community, and therefore, we are responsible for addressing the challenges and pains players experience. With responsibility comes pressure, and with pressure comes the privilege—the privilege of making fun games for a living.

We have a long-term vision to create multiple new IPs with the same approach, with Skyward as our first project at hand.

Meet the Team

Trinor Philip

Philip aka The Hustler
CEO & Founder

Trinor Bjarke

Bjarke aka The Hipster
CCO & Co-Founder

Trinor Daniel

Daniel aka The Hacker
CTO & Co-Founder

Trinor Casper

Casper aka
The Heavyweight Generalist

We’re actively seeking new Trinorees!

Trinor

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